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cloud cross slash smash

Classic T-Shirt Designed by Bronol $19.90. And what kind of background carries that handsome guy with an enormous sword. Everybody expects limit cross-slash, down is the way to go, kills at like 70 and BRUTAL if you can read a roll/dodge. His down aerial is not only a very strong meteor smash when sweetspotted, but also possesses one of the most active late hitboxes in the game, which grants it good anti-juggling potential and allows him to follow up into another move if it connects while he is falling. Juice_Polydot. In contrast, it has wider input windows, but the full move is only allowed to continue if all hits connect. Such a mix of characters is an absolutely unique feature of SSBU! Cloud's greatest asset is the overall range throughout his moveset, courtesy of his Buster Sword: it grants Cloud's attacks the overall second longest disjointed range in the game, surpassed only by Shulk. Performs an inward slash while climbing up. Ultimate, first playable in Super Smash Bros. for Nintendo 3DS and Wii U as a downloadable fighter. This page was last edited on December 4, 2020, at 10:59. Due to this, a few top smashers such as Mr.R and MkLeo claimed that Cloud is overrated and that he should be ranked slightly lower while other smashers claim that his polarizing strengths are too strong for him to be ranked any lower. Despite this, Cloud's placement received mixed thoughts from the community, as his rather exploitable weaknesses held him back from consistently achieving top 8 placings in singles play for several national tournaments, such as EVO 2016 (the highest ranking Cloud being komorikiri, who placed 17th) and Super Smash Con 2016 (the highest ranking solo Cloud being Tweek, who placed 13th). Cloud is a returning fighter in Super Smash Bros. Effect: Deal five physical wind and dark attacks to one target, temporarily set the user's critical hit chance to 100%, and enter SOLDIER EX Mode. Cloud alongside Ness and Wii Fit Trainer on Wuhu Island's boat. Cloud can jump off, throw out Limit Cross Slash or Limit Blade Beam as devestating ledgegards, and if they miss just jump back to stage and charge some more. Cloud's forward smash is his most powerful non-Limit Break move, though to compensate it also takes the longest to start and is very punishable if it whiffs. You can meet here heroes from lots of franchises - and of course, players who enjoy them. After the series of slashes, Cloud charges up a final slash, in which he descends and slashes the opponent downward to the stage and results in a huge explosion that launches the opponent. However, Cloud's singles results became considerably more consistent, thanks to komorikiri placing 3rd, Tweek placing 13th, and Mew2King placing 25th, all at The Big House 6, among others. This is most likely because his original English voice actor, Steve Burton (who voiced Cloud in English from Kingdom Hearts to Dissidia Final Fantasy NT) is a union-based voice actor. Cloud jumping alongside Mario's Fireball and Samus' neutral aerial. It deals 3.25 times the damage of a normal physical attack to one enemy and inflicts paralysis. Ultimate Super Smash Bros. Ultimate. The move is often difficult to punish due to its high range, especially when autocanceled. It can reliably start combos, chaining into itself at 0% and into aerials at low percentages. His down tilt is a low-profile slide and can be a great tool to put the opponent at a disadvantage. However, if an opponent was hit by this attack you can press the special button again to follow it up with with an additional 4 hits that come out a tad slowly but the final hit will send them flying with knockback. Admin. Juice_Polydot went live on Twitch. It is obtained after using Braver eight times, and it deals damage equal to 3.25 times that of a normal physical attack as well as inflicting Paralyze on an enemy. However, they are noticeably unsafe on shield, while none of his fast aerial attacks start from the front or below him. Its hitbox starts behind Cloud with a larger front hitbox, although it does not extend beside Cloud and makes it unable to hit smaller characters beside him. In Super Smash Bros Ultimate, Cloud is part of the main roster. Thanks. Cloud can stall his descent with Blade Beam and Cross Slash, although they only do so after one use. It is Cloud's only tilt that has reasonable KO potential, KOing middleweights around 120% at the edge. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws ; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Additionally, both fail to KO before 300%, unless the opponent is light and Cloud is at the edge upon performing them. Ultra Cross Slash(Cloud) Stats. It’s time for DashFight to make an SSBU guide on Cloud! Cloud (クラウド Cloud) is the main protagonist of Final Fantasy VII and appears as a third-party veteran in Super Smash Bros. 6. Let’s talk about his personality and his moves/attacks. Another glaring flaw is his grab game. Cloud in Super Smash Bros. This led him to be ranked 12th on the first 4BR tier list, placing him at the middle of the B tier, which confirmed his high-tier status. His up smash, in particular, covers a very large arc, has decent speed, and high knockback despite its surprisingly low damage, making it his best and least risky KOing option out of his standard moveset. This makes it an effective spacing and KO option. Finally, Cloud's height and above-average weight and falling speed make him somewhat susceptible to combos. Ultimate. Unlike in Smash Bros., the move actually is a projectile, with Cloud launching a tornado towards enemies and pulling them upwards; Finishing Touch in Smash Bros. is more akin to its incarnation in Dissidia Final Fantasy, where it is a melee-based spinning attack, though Cloud slowly rises in the air while using it. Since his release, Cloud was believed to be a high-tier character, thanks to his incredible combination of range, mobility, power, and Limit Break mechanic; the latter in particular was highly valued for its ability to not only grant his special moves KO potential disproportionate for and beyond his weight class but also make them fast and safe, especially Cross Slash. Mobile-friendly Frame Data for Cloud in Super Smash Bros. It also emits a whirlwind that pushes away opponents, making it harder to punish and providing Cloud a situational method of gimping weak recoveries. Overview. However, Cloud has some severe flaws. Put to good use that awesome Buster Sword! If you choose to play Bayonetta, you get some hack-and-slash spirit in your fights. Step 1: U.A.I.R. This, together with surprisingly fast frame data for a character of his range and power, grants Cloud potent zoning, spacing, and neutral games. Thus, Cloud's doubles representation is much stronger in comparison to his singles results, with smashers like MVD and Nairo using him to great success. Forward aerial is very strong when hitting clean, and is also a meteor smash on aerial opponents when sweetspotted. Much like Mario, Cloud has a relatively low learning curve and skill floor that makes him an effective choice for beginners and inexperienced players, though due to the benefits that his most difficult techniques can offer when they are mastered, he continues to be one of the most viable characters in high-level play. Catch up on their Super Smash Bros. Has, 13% (clean aerial sourspot, grounded opponent), 15% (aerial sweetspot), 8% (late). Holds the Buster Sword upward in front of himself with both hands. Cloud is a middleweight swordfighter with surprisingly quick mobility overall. 4. Super Smash Bros. His approach options are linear, with dash attack being easily punishable, neutral aerial having a hitbox that starts from behind, up aerial being very predictable and being surprisingly punishable on shield if not spaced well, and having other attacks that either lack the frame data or the utility to be used as reliable options for approaching such as his poor grab game. To get Cloud in SSBU, you should play Classic Mode or Vs. Matches: Then, to unlock Cloud in Super Smash Bros. At lower percentages, it is capable of tech-chasing with Blade Beam or his dash attack against middleweights and heavyweights. No-no-no, we are not going to spoil you the experience of playing FFVII! In a similar manner to Marth and Lucina's Critical Hit, he will rush forward and stop at the first opponent he encounters, and launches them or any other fighters in the vicinity to the stage's middle with an upwards swing. However, in some instances, such as in the Kingdom Heartsseries, the kanji visual may be abs… The first hit launches opponents into the second, though it is possible to. However, many smashers have questioned Cloud's tier placement as his results, despite being very impressive, have never been as impressive compared to other characters as a solo main as other characters such as Diddy Kong, Sheik, Zero Suit Samus, Fox, and Rosalina have won majors in the past without the use of a secondary while Cloud has failed to do so. The most prominent one is his atrocious recovery. It's safe on shield, breaks nearly damaged shields, does a whopping 30% and kills at 90% near ledge. Unlike most other chargeable special moves, it can be canceled with a simple special move button press, or even instantly canceled into an attack, the latter being a trait shared only with Gyro. Has the third-lowest range out of all standing grabs, though his. Report. His up tilt is a reliable combo starter until high percentages, chaining into itself at low percentages, and comboing into up smash or his neutral, back and up aerials. Swings the Buster Sword around himself before getting up. The symbol drawn by Cross Slash, 凶 (Kyō), is a kanji meaning "curse" or "misfortune", both referencing its Paralyze ability and its original Japanese name of "Kyogiri" or "Wicked … It is easily punished when shielded or avoided, however. From SmashWiki, the Super Smash Bros. wiki, This article is about Cloud's appearance in, Tier placement, history and bans in double tournaments, Single Game Championships: Umebura X Single-Chu, Panda Global Rankings v3 X-Factor adjusted rankings (subjective), being more dominant than Meta Knight in Brawl singles, https://www.ssbwiki.com/index.php?title=Cloud_(SSB4)&oldid=1505922, A side kick, followed by a mid-level roundhouse kick, followed by an outward slash. Only the Limit Break has been improved. His neutral attack is his fastest attack, and the third hit can force a tech-chase. His tournament representation and results are strong, with notable players like Javi, komorikiri, MkLeo, Ned and Tweek all having placed high in national tournaments, and he is considered to be an even better character for doubles play, as his Limit Break specials are more reliable and easier to land at the end of a team combo, he can provide stage control and wall out the opponents for a teammate, and his teammate can assist him in recovering easily onto the stage. Limit cross slash is a super good move because it is "plus on block," meaning that even if you shield it, Cloud can still act before you can. Overall, while Cloud has all the tools required to be successful, the player is forced to manage his resources to the best of their ability, and they must avoid being thrown off the stage at all times. Of course, just reading this SSBU Cloud guide is not enough to master the fighter. Climhazzard is similar to Aether and Final Cutter, as it is an ascending slash, but differs from them in that it can be followed by an optional descending slash. Cloud Strife was one of the supersoldiers of the evil corporation Shinra that destroys natural life on the planet to earn even more money. Add to cart. Get the news that matters to you — we’ll pick the best stuff, shape it up, and send. It also KOs earlier than any of his other throws, especially near the edge, though still not until extremely high percentages. Standing on Midgar, with Bahamut ZERO in the background. Even though Cloud has many playstyles applicable to him, the combination of all of the traits above make him a fundamentals-oriented character most of the time. Cloud was slightly nerfed in update 1.1.5. Side Special - Cross Slash. Furthermore, his attacks require precise spacing to be safely and effectively landed, especially off-stage. cloud Menu. However, with the release of Corrin and Bayonetta, the subsequent nerfs to them and other top-tier characters, and various advancements to his metagame, Cloud became a very popular character in tournaments. Thanks to his range and speed, Cloud can space out the opponent quite easily, stuff out opposing approaches and adeptly punish most careless attacks. It was released in 1997 for the original PlayStation (almost like the best Tekken game ever - Tekken 3). If you played him in Smash 4, use Nair wisely now as it's pitiful hit-box struggles to hit opponents who are not in … Epic_Gabriel Won the First Juice Box of 2021, Masahiro Sakurai's Famitsu column 619 talks of Sephiroth's development, Fighting Games of 2020: Exciting Releases, 1013 Centre RD STE 403B, Wilmington, DE, USA. In addition, all of Cloud's special attacks are given a single-use power boost, with all of them dealing more damage and high knockback to the point of KOing reliably around 90%-120%. Video length. This is a reference to his final battle against Sephiroth in, His on-screen appearance, which has him landing and then catching the Buster Sword, is a reference to the end of his battle against Sephiroth in, Cloud is the second DLC character from a newly added, He is also one of said characters to come from a newly represented company, being, These same character's voice clips are in much lower quality than the rest of the cast in, Cloud is the only DLC character with an alternate outfit to not have a trophy with the pose made with the alternate artwork in both versions of, He is also the only DLC character who is able to pseudo-. His own nerfs did not seriously hinder him, and he remained a fundamentally strong character choice for both newer and professional players, the latter of which saw MkLeo formally picking him up. On contact with an enemy, pressing the special button allows this slash to transition into a series of follow-up slashes, together spelling the kanji, 3% (hit 1), 4% (hits 2-3), 3% (hit 4), 6% (Limit Break hit 1), 7% (Limit Break hit 2), A leaping reverse gripped slash. Despite his aerial maneuverability and an effective wall jump, Climhazzard gains very little height and no horizontal distance; its inability to sweetspot edges for most of its duration also leaves him vulnerable to gimping. Blade Beam is relatively slow in regard to start-up and ending lag, as well as depreciating in damage over time or when used in the air. In addition, Leo placed 1st, Tweek placed 9th, and komorikiri placed 7th at GENESIS 4, all while primarily using Cloud until top 8 in the case of komorikiri and Leo. Ultimate Cloud combos with them. The latest installment is Kingdom Hearts III for PS4 and Xbox One. Cloud also has no reliable means of escaping pressure. Cloud's poster used on the official website. Ultimate | 322 views | 14 days ago. Ultimate / Effects / Cloud. Despite his aerial mobility and jump height is arguably better than most sword-wielding characters, his diagonal speed remains slow when compared to them, making him prone to edgeguarding and gimping, and making it mandatory to stay a safe distance within reaching the edge. non-Limit Cross Slash is a great way to rack up damage and punish in the neutral. Cloud can charge Limit Break by dealing 250% damage, receiving 100% damage, or by instantly charging it with his down special, Limit Charge. Striking directly beneath Cloud with the first few frames meteor smashes aerial opponents, while the lingering hitbox hits opponents upwards and away, allowing the move to easily start combos or set up powerful KO moves at medium percentages. Cloud thrusts his sword forward, dealing 3% damage. It is based on his basic attack in. Ultra Cross Slash(Cloud) Last updated : 2020/09/27 09:50. Cloud (クラウド, Cloud) is a playable character in Super Smash Bros. 4. Cross Slash, Left/Right Special, Special , left/right b or b (hold) move for Cloud in Super Smash Bros. 4 execution, strategy guide, tips and tricks. Cloud is a veteran fighter in Super Smash Bros. Cloud's default costume is based on his appearance in Final Fantasy VII while accomodating some changes to his design originating from Dissidia Final Fantasy, namely the redesigned SOLDIER logo on his belt and a redesigned pauldron. Fit Guide. Todos. Ultimate VOD now. His weaknesses, however, are still offset by his amazing strengths in his great range, quick frame data in proportion to his range, high damage output and power, and amazing mobility (especially under Limit Break status), with most smashers agreeing he has few losing matchups (the most prominent one being Sheik). His moveset appears to be the same as in the previous title, but his Limit Break ability has been tweaked. Cloud slashes the air and creates a shock wave that reaches even distant opponents. His weight is definitely not so heavy as that of Bowser or Charizard, and still, he is heavy enough to deliver mighty KO attacks. It also stalls Cloud in the air, giving it additional, if situational, utility in guard breaking. License. KOs middleweights around 125%. I had this video planned for a looooooong time, like since this was first discovered, but I never got around to making it. All hits are executed very quickly and have high range (particularly the kicks). His up aerial deals less damage without any changes to knockback, which hinders its KO potential in exchange for racking damage more reliably. His up and down throws both have misleading power, failing to KO until well beyond 200%. Ultimate Cloud and just start fighting - Cloud Smash moves are almost the same in the newest game. Blade Beam is a projectile with good range and activity, making it useful for forcing approaches, though it gets weakened over the duration and has high endlag, which hampers its otherwise useful utility. The Buster Sword grants him some of the greatest reach and longest disjointed hitboxes of any character; furthermore, he is highly mobile both in the air and on the ground, with quick, high jumps and a fast dash. Aside from Limit Charge, his special moves have some noticeable weaknesses. The first two hits combo into the third, which has higher range and immense knockback for the move's start-up (19 frames). In low rank you can go for omni, but in higher ranks Cross slash will be more useful, since Omnislash without Limit Break is poor range wise, and in higher tiers people know when you are in Limit break, and will stay out of you, or you will end up being very predictable. You can activate it by pressing Down B and thus start the charging process. This positive outlook on Cloud was even more apparent in doubles play, where he can greatly benefit from having a teammate to alleviate his weak recovery and helping to land his Limit Break specials as the finisher to team combos, while Cloud himself can provide stage control and wall out his opponents for his teammate. Finishing Touch deals only 1% and has very high ending lag that renders Cloud vulnerable if the slash or whirlwind do not hit. Likes. Cloud's limit break Cross Slash can kill if they have high enough percents and you are able to hit them from the short side of the stage(i.e., they're standing on the left edge of the map and you hit them left.) At long last, the much requested Cloud Strife storms into my Smash Bros Portrait Series! Also, you can get that status by dealing/receiving damage. Choose a size. When the Limit Break is fully charged, all Cloud Smash Special Moves will be upgraded. It makes precise use of his special attacks mandatory, as his Limit Break specials are still blockable and possess limited range; while Limit Blade Beam can be used as a ranged KOing option, it can just as easily be reflected or otherwise avoided at the tip of its range, leaving Cloud wide open to punishment. Standard fit, order a size down if you prefer less oversized. Cloud can also force approaches by using Limit Charge, while a full charge boosts his mobility even further and significantly strengthens his special moves. Ultimate. Cloud is ranked 2nd out of 55 on the tier list, placing him in the S tier and making him the second highest ranked newcomer, DLC and third party character (behind Bayonetta). He first appears in the v.09.2 CMC Expansion Pack. Using Cross Slash on Luigi in Super Smash Bros. for Nintendo 3DS. Cross Slash follow up, , , mash b move for Cloud in Super Smash Bros. 4 execution, strategy guide, tips and tricks. Cloud is a super prominent guy, so the game developers decided to use him in more than one franchise. Back aerial has tremendous range, decent power, and the lowest landing lag among Cloud's aerials, and also autocancels from a short hop, allowing him to edgeguard and space effectively, though it can often miss low opponents. Cloud also has difficulty approaching from the ground, due to his unsafe ground attacks, and Blade Beam, his only projectile, is slow and punishable when not under the effects of Limit; additionally, his grab is one of the shortest of the cast, and his throws generally have low damage output and very little combo potential. Reaches out with his left hand. It is Cloud's primary recovery move, though it is notable for being very ineffective due to multiple traits: it grants mediocre distance with low vertical height and almost no horizontal momentum, and Cloud cannot tech any single-hit move if he is hit at the apex of Climhazzard's first hit, unless it is a, Holds out the Buster Sword and remains still. These games have a rather complicated but still very interesting plot - so, they are worth giving them a shot. Take the guy to an actual match, practice individual attacks and make Super Smash Bros. Ultimate connects so different gaming worlds! SSBU Cloud Wavebounce Cross Slash & Why. During this slash, Cloud can only grab ledges during the initial thrust, or when Cloud reaches its peak, much like Rising Uppercut. The last problem about his recovery is that if he gets grabbed near the edge without his double jump and gets air released, he will not be able to return to the stage unless he properly times a Blade Beam to stall towards the edge, uses aerials or air dodges to reset his momentum, or possesses a Limit Break. Brush Stroke Cross Slash An Effect Mod for Super Smash Bros. Smash Ultimate Cloud Guide - Combos and Move List, guide on Chorm in Super Smash Bros. Cloud's alternate amiibo based on his Advent Children costume. He has above average falling speed and high gravity, however, preventing him from staying in the air for long despite his good aerial maneuverability. Cloud's special moveset also offer interesting options. In its original version, the game is available on the PlayStation Vita, PS4, PlayStation Classic, Xbox One, Nintendo Switch, and PC. In all regions, Cloud is voiced by Takahiro Sakurai, his official Japanese voice actor from Kingdom Hearts onward. This manually, 3% (hit 1), 2% (hits 2-14), 5% (hit 15), 4%-5% (hit 16), 10% (hit 17), 50% (all hits connect), Rushes forward at high speed and attacks, unleashing a series of slashes that concludes with a powerful, descending slash that triggers an explosion. He is one of six third-party characters in the game, alongside Capcom's Mega Man and Ryu, Sega's Sonic and Bayonetta, and Bandai Namco's Pac-Man. His KO potential in general was also slightly toned down, as forward smash, down smash, Limit Break Cross Slash, and most notably aerial Finishing Touch received nerfs to their knockback scaling. Cross Slash is very similar to Dancing Blade and Double-Edge Dance, requiring additional inputs from the player to initiate the remaining slashes. Addition Added the Brush Stroke Cross Slash mod made by Zrksyd and Starrmax; Cloud is such an awesome character, so when Kingdom Hearts Cloud became a skin, I couldn't help but be inspired to add his effects, from the Kingdom Hearts 1 boss battle, to smash. As a result, his Limit Break status only marginally benefits his aerial mobility, but it can nevertheless help him move along the ground better. Comparing the Limit Breaks from Final Fantasy 7 Remake and the Original game. With all these benefits underneath the Limit Break status, players must be wary of this, as one small slip-up from the opponent can give Cloud the perfect opportunity to strike and turn the tide of battle instantaneously, making Cloud's Limit Break a mechanic that should not be taken lightly when in the hands of a competent player. Updates. Using the Limit Break-boosted Cross Slash on Ganondorf. It is fast and has a fairly large hitbox, although its knockback is lacking. Crusade. Cloud being in a stunned state references a scene in Final Fantasy VII where he gets motion sickness. The speed and utility of his aerial attacks make him dangerous in the air, and his attacks flow together well, letting him combo with ease. Cloud knocks his opponent into the air and repeatedly slashes them before dealing a final blow.This is similar to Robin’s Pair Up. It deals more damage at the beginning, has a lingering hitbox and its moderately high knockback enables it to KO at high percentages. For other uses, see Cloud Strife. After it is full, Cloud gets a boost in all of his movement attributes except for attack speed, allowing him to move very quickly across the stage and in the air, with his overall mobility almost rivaling that of Captain Falcon and Sonic. Share Cross Slash, also known as Cross-slash, may refer to: The recurring ability used by Cloud Strife. If you need some additional info on the game basics, check out our article on How to Play SSBU. His increased gravity and falling speed, however, make his jumps slightly lower and prevent him from auto-canceling some of his aerial attacks (notably back aerial and up aerial) as easily. Just keep holding shield or roll away for extra safety. Cross Slash: If no enemy is in range then all that will happen from this attack is a downward sword slice from Cloud with a yellow streak appearing where the slash took place. This, in addition to the slash giving mediocre distance and complet… All other mods featured in the pictures and videos belong to their … It is his slowest aerial to start, hitting on frame 18, but a sweetspot on the middle of the blade as it comes down powerfully, Turns around to perform an outward slash. Air and repeatedly slashes them before dealing a Final blow.This is similar to Robin ’ s Pair.. Have experience in the newest game lingering hitbox and its moderately high knockback it... 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